设计模式[3]-Observer
Type: Behavioral
观察者模式:在对象间定义一对多的依赖关系,这样当一个对象改变状态时,自动通知更新依赖他的对象。
#include <iostream>
#include <list>
using namespace std;
typedef int STATE;
class Observer
{
public:
virtual void update(STATE state) = 0;
};
class ConcreteObserver : public Observer
{
public:
void update(STATE state){
cout<<"Update Observer State:"<<state<<endl;
observerState = state;
};
private:
STATE observerState;
};
class Subject
{
public:
virtual void notify();
void attach(Observer *pObserver){
m_ListObserver.push_back(pObserver);
};
void detach(Observer *pObserver){
list<Observer*>::iterator iter;
iter = find(m_ListObserver.begin(), m_ListObserver.end(), pObserver);
if (m_ListObserver.end() != iter)
{
m_ListObserver.erase(iter);
}
};
protected:
list<Observer*> m_ListObserver;
};
class ConcreteSubject : public Subject
{
public:
void notify(){
list<Observer*>::iterator list_it;
for (list_it = m_ListObserver.begin(); list_it != m_ListObserver.end();
++list_it)
{
(*list_it)->update(subjectState);
}
};
void setState(STATE state){
subjectState = state;
};
private:
STATE subjectState;
};
int main()
{
Observer *p1 = new ConcreteObserver;
Observer *p2 = new ConcreteObserver;
ConcreteSubject* p = new ConcreteSubject;
p->attach(p1);
p->attach(p2);
p->setState(4);
p->notify();
p->detach(p1);
p->setState(10);
p->notify();
system("pause");
return 0;
}