设计模式[7]-Strategy
Type: Behavioral
Strategy模式:定义一系列的算法,封装每一个,使他们实现通用。让算法相对于使用他的clients可以独立地变化。
#include <iostream>
using namespace std;
class Strategy
{
public:
virtual void execute() = 0;
};
class ConcreteStrategyA: public Strategy
{
public:
void execute()
{
cout<<"ConcreteStrategyA executed"<<endl;
}
};
class ConcreteStrategyB: public Strategy
{
public:
void execute()
{
cout<<"ConcreteStrategyB executed"<<endl;
}
};
class Context
{
public:
Context (Strategy* pStrategy): m_pStrategy(pStrategy){};
void setStrategy(Strategy* pStrategy)
{
m_pStrategy = pStrategy;
}
void invoke()
{
if(m_pStrategy != NULL)
m_pStrategy->execute();
}
private:
Strategy* m_pStrategy;
};
int main()
{
Strategy* pStrategy = new ConcreteStrategyA();
Context* pContext = new Context(pStrategy);
pContext->invoke();
pStrategy = new ConcreteStrategyB();
pContext->setStrategy(pStrategy);
pContext->invoke();
system("pause");
return 0;
}